Game Maker Punch Out Game
• • • • Community ▼ • • • • • • • • • • • • Resources ▼ • • • • • • • • • Other ▼ • • • • • • is software designed to make developing games easy and fun. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games. Additionally, experienced coders can take advantage of its built in scripting language, 'GML' to design and create fully-featured, professional grade games. Content that does not follow the is subject to deletion, so please become familiar with them. Hey all, I'm making a top down game and am wondering how I would go about making my character punch. I made a 4 frame animation for it in a sprite and thought some code might work, but then I was wondering how it would detect the collision and was wondering whether I need to make the arm for punching a different object with its own mask. Also I'm not quite clear on what code I would use, I know how to use projectiles to damage enemies but I'm not sure how to attack with a collision.
I'd appreciate some help, thanks in advance. How exact are you wanting your hit detection? If your game is simply sprite based and you are not looking for ultra-realistic hit boxes, then you could simply set your player object into an 'attack state' when attacking. While in this state, you would switch your player sprite to the attacking sprite with the punching animation. You could also then check for an instance or enemy in the location of your attack. If there is an enemy there, the enemy would take damage, if nothing is present, the animation would simply play through. Regardless, at the end of the punch, the player object would go back to its normal state, like walking for example.
State machines are very powerful and I suggest you use them;) Also let me know if I can be of more help • • •. Download De Samurai X Dublado Mp4 on this page.
• • • • • • • Description Basic setup template for creating a punch-out style game. Recommended for intermediate users as there are a lot of objects with code, which can probably be trimmed down and optimized. Once familiar with how everything is working, the code can be copied and pasted and modified.
E.g the Badguy A.i basics. Sprites and background images can be downloaded from this link: email: harte.kevin@sky.com.
For other games in the series see the Punch- Out!! It was the first in a series of successful Punch- Out!! The arcade game introduced recurring video games characters. Latest Site Updates. Missile Command. Dream Hopper.
Version 2.0.2. Published January 2, 2018 Created with GameMaker: Studio v1.4.1773 Age Rating: 4+.